A theater game about game theater, complete with delusions of grandeur, anguish, and an invisible rat.
It’s the same as it always is: As in previous adventures, the Berlin game theatre collective machina eX invites the audience to explore interactive spaces, solve puzzles, and navigate its way through a story together. But this time something is amiss. The game is broken. The game is unfinished. The game’s designer is desperate. This was supposed to be her big break:
Immersive, participatory, narrative, subversive— a ludo-hermeneutic earthquake!
But however you look at it, the game is a disaster. In DISASTER, machina eX takes audience members behind the scenes, inviting them to participate in the process of creating a game. Inevitably, questions of power and control arise, which go beyond aesthetic discourse. How do we deal with systems of control? And how can we create consensus around rules?
Premiere / Venues
Premiere in December 2018 at the HAU Hebbel am Ufer, Berlin
May 2019 at the FFT Düsseldorf
December 2019 at the ROXY Birsfelden
Credit: Dorothea Tuch
Concept: machina eX /// Performance: Katharina Bill, Martin Schnippa /// Text and Game Design: Clara Ehrenwerth /// Direction and Set Design: Anan Fries /// Technical Direction and Programming: Lasse Marburg /// Dramaturgy and Game Design: Yves Regenass /// Music and Sound Design: Malu Peeters /// Electronics andProgramming: Sebastian Arnd /// Lighting Consulting: Eva G. Alonso /// Production Assistance: Eva Budniewski /// With thanks to: Barbara Lenartz /// Production management: Sina Kießling
Production: machina eX. Co-production: HAU Hebbel am Ufer, FFT Düsseldorf, ROXY Birsfelden. Funded by the Berlin Senate Department of Culture and Europe, Dance & Theater Technical Committee BS/BL.